Source code for pettingzoo.atari.boxing.boxing
# noqa: D212, D415
"""
# Boxing
```{figure} atari_boxing.gif
:width: 140px
:name: boxing
```
This environment is part of the <a href='..'>Atari environments</a>. Please read that page first for general information.
| Import | `from pettingzoo.atari import boxing_v2` |
|--------------------|------------------------------------------|
| Actions | Discrete |
| Parallel API | Yes |
| Manual Control | No |
| Agents | `agents= ['first_0', 'second_0']` |
| Agents | 2 |
| Action Shape | (1,) |
| Action Values | [0,17] |
| Observation Shape | (210, 160, 3) |
| Observation Values | (0,255) |
*Boxing* is an adversarial game where precise control and
appropriate responses to your opponent are key.
The players have two minutes (around 1200 steps) to duke it
out in the ring. Each step, they can move and punch.
Successful punches score points,
1 point for a long jab, 2 for a close power punch,
and 100 points for a KO (which also will end the game).
Whenever you score a number of points, you are rewarded by
that number and your opponent is penalized by that number.
[Official Boxing manual](https://atariage.com/manual_html_page.php?SoftwareLabelID=45)
#### Environment parameters
Environment parameters are common to all Atari environments and are described in the [base Atari documentation](../atari) .
### Action Space
In any given turn, an agent can choose from one of 18 actions.
| Action | Behavior |
|:---------:|-----------|
| 0 | No operation |
| 1 | Fire |
| 2 | Move up |
| 3 | Move right |
| 4 | Move left |
| 5 | Move down |
| 6 | Move upright |
| 7 | Move upleft |
| 8 | Move downright |
| 9 | Move downleft |
| 10 | Fire up |
| 11 | Fire right |
| 12 | Fire left |
| 13 | Fire down |
| 14 | Fire upright |
| 15 | Fire upleft |
| 16 | Fire downright |
| 17 | Fire downleft |
### Version History
* v2: Minimal Action Space (1.18.0)
* v1: Breaking changes to entire API (1.4.0)
* v0: Initial versions release (1.0.0)
"""
import os
from glob import glob
from pettingzoo.atari.base_atari_env import (
BaseAtariEnv,
base_env_wrapper_fn,
parallel_wrapper_fn,
)
[docs]
def raw_env(**kwargs):
name = os.path.basename(__file__).split(".")[0]
parent_file = glob(
os.path.join(os.path.dirname(os.path.dirname(__file__)), name + "*.py")
)
version_num = parent_file[0].split("_")[-1].split(".")[0]
name = name + "_" + version_num
return BaseAtariEnv(
game="boxing", num_players=2, mode_num=None, env_name=name, **kwargs
)
env = base_env_wrapper_fn(raw_env)
parallel_env = parallel_wrapper_fn(env)