Boxing#

../../../_images/atari_boxing.gif

This environment is part of the Atari environments. Please read that page first for general information.

Import

from pettingzoo.atari import boxing_v2

Actions

Discrete

Parallel API

Yes

Manual Control

No

Agents

agents= ['first_0', 'second_0']

Agents

2

Action Shape

(1,)

Action Values

[0,17]

Observation Shape

(210, 160, 3)

Observation Values

(0,255)

../../../_images/atari_boxing_aec.svg

Boxing is an adversarial game where precise control and appropriate responses to your opponent are key.

The players have two minutes (around 1200 steps) to duke it out in the ring. Each step, they can move and punch. Successful punches score points, 1 point for a long jab, 2 for a close power punch, and 100 points for a KO (which also will end the game). Whenever you score a number of points, you are rewarded by that number and your opponent is penalized by that number.

Official Boxing manual

Environment parameters#

Environment parameters are common to all Atari environments and are described in the base Atari documentation .

Action Space#

In any given turn, an agent can choose from one of 18 actions.

Action

Behavior

0

No operation

1

Fire

2

Move up

3

Move right

4

Move left

5

Move down

6

Move upright

7

Move upleft

8

Move downright

9

Move downleft

10

Fire up

11

Fire right

12

Fire left

13

Fire down

14

Fire upright

15

Fire upleft

16

Fire downright

17

Fire downleft

Version History#

  • v2: Minimal Action Space (1.18.0)

  • v1: Breaking changes to entire API (1.4.0)

  • v0: Initial versions release (1.0.0)