Flag Capture#

../../../_images/atari_flag_capture.gif

This environment is part of the Atari environments. Please read that page first for general information.

Import

from pettingzoo.atari import flag_capture_v2

Actions

Discrete

Parallel API

Yes

Manual Control

No

Agents

agents= ['first_0', 'second_0']

Agents

2

Action Shape

(1,)

Action Values

[0,9]

Observation Shape

(210, 160, 3)

Observation Values

(0,255)

../../../_images/atari_flag_capture_aec.svg

A battle of memory and information.

A flag is hidden on the map. You can travel through the map and check the squares in it. If it is the flag, you score a point (and your opponent is penalized). If it is a bomb, you get sent back to your starting location. Otherwise, it will give you a hint to where the flag is, either a direction or a distance. Your player needs to be able to use information from both your own search and your opponent’s search in order to narrow down the location of the flag quickly and effectively.

Official flag capture manual

Environment parameters#

Environment parameters are common to all Atari environments and are described in the base Atari documentation .

Action Space (Minimal)#

In any given turn, an agent can choose from one of 10 actions.

Action

Behavior

0

No operation

1

Fire

2

Move up

3

Move right

4

Move left

5

Move down

6

Move upright

7

Move upleft

8

Move downright

9

Move downleft

Version History#

  • v2: Minimal Action Space (1.18.0)

  • v1: Breaking changes to entire API (1.4.0)

  • v0: Initial versions release (1.0.0)