Simple Crypto#

../../../_images/mpe_simple_crypto.gif

This environment is part of the MPE environments. Please read that page first for general information.

Import

from pettingzoo.mpe import simple_crypto_v2

Actions

Discrete/Continuous

Parallel API

Yes

Manual Control

No

Agents

agents= [eve_0, bob_0, alice_0]

Agents

2

Action Shape

(4)

Action Values

Discrete(4)/Box(0.0, 1.0, (4))

Observation Shape

(4),(8)

Observation Values

(-inf,inf)

State Shape

(20,)

State Values

(-inf,inf)

../../../_images/mpe_simple_crypto_aec.svg

In this environment, there are 2 good agents (Alice and Bob) and 1 adversary (Eve). Alice must sent a private 1 bit message to Bob over a public channel. Alice and Bob are rewarded +2 if Bob reconstructs the message, but are rewarded -2 if Eve reconstruct the message (that adds to 0 if both teams reconstruct the bit). Eve is rewarded -2 based if it cannot reconstruct the signal, zero if it can. Alice and Bob have a private key (randomly generated at beginning of each episode) which they must learn to use to encrypt the message.

Alice observation space: [message, private_key]

Bob observation space: [private_key, alices_comm]

Eve observation space: [alices_comm]

Alice action space: [say_0, say_1, say_2, say_3]

Bob action space: [say_0, say_1, say_2, say_3]

Eve action space: [say_0, say_1, say_2, say_3]

For Bob and Eve, their communication is checked to be the 1 bit of information that Alice is trying to convey.

Arguments#

simple_crypto_v2.env(max_cycles=25, continuous_actions=False)

max_cycles: number of frames (a step for each agent) until game terminates

continuous_actions: Whether agent action spaces are discrete(default) or continuous