# noqa: D212, D415
"""
# Maze Craze
```{figure} atari_maze_craze.gif
:width: 140px
:name: maze_craze
```
This environment is part of the <a href='..'>Atari environments</a>. Please read that page first for general information.
| Import | `from pettingzoo.atari import maze_craze_v3` |
|----------------------|----------------------------------------------|
| Actions | Discrete |
| Parallel API | Yes |
| Manual Control | No |
| Agents | `agents= ['first_0', 'second_0']` |
| Agents | 2 |
| Action Shape | (1,) |
| Action Values | [0,17] |
| Observation Shape | (250, 160, 3) |
| Observation Values | (0,255) |
A competitive game of memory and planning!
Its a race to leave the maze. There are 3 main versions of the game.
1. **Race**: A basic version of the game. First to leave the maze wins
2. **Robbers**: There are 2 robbers randomly traversing the maze. If you are captured by the robbers, you lose the game, and receive -1 reward, and will be done. The player that has not been captured will not receive any reward, but they can still exit the maze and win, scoring +1 reward.
3. **Capture**: Each player have to capture all 3 robbers before you are able to exit the maze. Additionally, you can confuse your opponent (and yourself, if you are not careful!) by creating a block that looks identical to a wall in the maze, but all players can pass through it. You can only
create one wall at a time, when you create a new one, the old one disappears.
The first player to leave the maze scores +1, the other player scores -1 (unless that other player has already been captured in Robbers mode).
[Official Maze craze manual](https://atariage.com/manual_html_page.php?SoftwareLabelID=295). Note that the table of modes has some inaccuracies. In particular, game mode 12 has Blockade enabled, not mode 11.
#### Environment parameters
Some environment parameters are common to all Atari environments and are described in the [base Atari documentation](../atari).
Parameters specific to Maze Craze are
``` python
maze_craze_v3.env(game_version="robbers", visibilty_level=0)
```
`game_version`: Possibilities are "robbers", "race", "capture", corresponding to the 3 game versions described above
`visibilty_level`: A number from 0-3. Set to 0 for 100% visible map, and 3 for 0% visibility map.
### Action Space
In any given turn, an agent can choose from one of 18 actions.
| Action | Behavior |
|:---------:|-----------|
| 0 | No operation |
| 1 | Fire |
| 2 | Move up |
| 3 | Move right |
| 4 | Move left |
| 5 | Move down |
| 6 | Move upright |
| 7 | Move upleft |
| 8 | Move downright |
| 9 | Move downleft |
| 10 | Fire up |
| 11 | Fire right |
| 12 | Fire left |
| 13 | Fire down |
| 14 | Fire upright |
| 15 | Fire upleft |
| 16 | Fire downright |
| 17 | Fire downleft |
### Version History
* v3: Minimal Action Space (1.18.0)
* v2: Breaking changes to entire API (1.4.0)
* v1: Fixes to how all environments handle premature death (1.3.0)
* v0: Initial versions release (1.0.0)
"""
import os
import warnings
from glob import glob
from pettingzoo.atari.base_atari_env import (
BaseAtariEnv,
base_env_wrapper_fn,
parallel_wrapper_fn,
)
avaliable_versions = {
"robbers": 2,
"race": 1,
"capture": 12,
}
[docs]
def raw_env(game_version="robbers", visibilty_level=0, **kwargs):
if game_version == "robbers" and visibilty_level == 0:
warnings.warn(
"maze_craze has different versions of the game via the `game_version` argument, consider overriding."
)
assert (
game_version in avaliable_versions
), f"`game_version` parameter must be one of {avaliable_versions.keys()}"
assert (
0 <= visibilty_level < 4
), "visibility level must be between 0 and 4, where 0 is 100% visibility and 3 is 0% visibility"
base_mode = (avaliable_versions[game_version] - 1) * 4
mode = base_mode + visibilty_level
name = os.path.basename(__file__).split(".")[0]
parent_file = glob(
os.path.join(os.path.dirname(os.path.dirname(__file__)), name + "*.py")
)
version_num = parent_file[0].split("_")[-1].split(".")[0]
name = name + "_" + version_num
return BaseAtariEnv(
game="maze_craze",
num_players=2,
mode_num=mode,
env_name=name,
**kwargs,
)
env = base_env_wrapper_fn(raw_env)
parallel_env = parallel_wrapper_fn(env)