Leduc Hold’em¶
This environment is part of the classic environments. Please read that page first for general information.
Import |
|
---|---|
Actions |
|
Parallel API |
Yes |
Manual Control |
No |
Agents |
|
Agents |
2 |
Action Shape |
Discrete(4) |
Action Values |
Discrete(4) |
Observation Shape |
(36,) |
Observation Values |
[0, 1] |
Leduc Hold’em is a variation of Limit Texas Hold’em with fixed number of 2 players, 2 rounds and a deck of six cards (Jack, Queen, and King in 2 suits). At the beginning of the game, each player receives one card and, after betting, one public card is revealed. Another round follows. At the end, the player with the best hand wins and receives a reward (+1) and the loser receives -1. At any time, any player can fold.
Our implementation wraps RLCard and you can refer to its documentation for additional details. Please cite their work if you use this game in research.
Observation Space¶
The observation is a dictionary which contains an 'observation'
element which is the usual RL observation described below, and an 'action_mask'
which holds the legal moves, described in the Legal Actions Mask section.
As described by RLCard, the first 3 entries of the main observation space correspond to the player’s hand (J, Q, and K) and the next 3 represent the public cards. Indexes 6 to 19 and 20 to 33 encode the number of chips by the current player and the opponent, respectively.
Index |
Description |
---|---|
0 - 2 |
Current Player’s Hand |
3 - 5 |
Community Cards |
6 - 20 |
Current Player’s Chips |
21 - 35 |
Opponent’s Chips |
Legal Actions Mask¶
The legal moves available to the current agent are found in the action_mask
element of the dictionary observation. The action_mask
is a binary vector where each index of the vector represents whether the action is legal or not. The action_mask
will be all zeros for any agent except the one
whose turn it is. Taking an illegal move ends the game with a reward of -1 for the illegally moving agent and a reward of 0 for all other agents.
Action Space¶
Action ID |
Action |
---|---|
0 |
Call |
1 |
Raise |
2 |
Fold |
3 |
Check |
Rewards¶
Winner |
Loser |
---|---|
+raised chips / 2 |
-raised chips / 2 |
Version History¶
v4: Upgrade to RLCard 1.0.3 (1.11.0)
v3: Fixed bug in arbitrary calls to observe() (1.8.0)
v2: Bumped RLCard version, bug fixes, legal action mask in observation replaced illegal move list in infos (1.5.0)
v1: Bumped RLCard version, fixed observation space, adopted new agent iteration scheme where all agents are iterated over after they are done (1.4.0)
v0: Initial versions release (1.0.0)
Usage¶
AEC¶
from pettingzoo.classic import leduc_holdem_v4
env = leduc_holdem_v4.env(render_mode="human")
env.reset(seed=42)
for agent in env.agent_iter():
observation, reward, termination, truncation, info = env.last()
if termination or truncation:
action = None
else:
mask = observation["action_mask"]
# this is where you would insert your policy
action = env.action_space(agent).sample(mask)
env.step(action)
env.close()
API¶
- class pettingzoo.classic.rlcard_envs.leduc_holdem.raw_env(render_mode: str | None = None, screen_height: int | None = 1000)[source]¶
- render()[source]¶
Renders the environment as specified by self.render_mode.
Render mode can be human to display a window. Other render modes in the default environments are ‘rgb_array’ which returns a numpy array and is supported by all environments outside of classic, and ‘ansi’ which returns the strings printed (specific to classic environments).