Double Dunk

../../../_images/atari_double_dunk.gif

This environment is part of the Atari environments. Please read that page first for general information.

Import

from pettingzoo.atari import double_dunk_v3

Actions

Discrete

Parallel API

Yes

Manual Control

No

Agents

agents= [‘first_0’, ‘second_0’]

Agents

2

Action Shape

(1,)

Action Values

[0,17]

Observation Shape

(210, 160, 3)

Observation Values

(0,255)

An adversarial game that combines control and precise selection.

The game has two stages: selection and play. Selection can be difficult because you have to hold the same action for a few steps and then take the 0 action. Strategy choice is timed: if a player does not select any action after 2 seconds (120 frames) then the player is rewarded -1, and the timer resets. This prevents one player from indefinitely stalling the game, but also means it is no longer a purely zero sum game.

Once play begins, each team has two players. You only control one at a time, and and which one you control depends on the selected play. Scoring should be familiar to basketball fans (2-3 points per successful shot).

Official double dunk manual

Environment parameters

Environment parameters are common to all Atari environments and are described in the base Atari documentation .

Action Space

In any given turn, an agent can choose from one of 18 actions.

Action

Behavior

0

No operation

1

Fire

2

Move up

3

Move right

4

Move left

5

Move down

6

Move upright

7

Move upleft

8

Move downright

9

Move downleft

10

Fire up

11

Fire right

12

Fire left

13

Fire down

14

Fire upright

15

Fire upleft

16

Fire downright

17

Fire downleft

Version History

  • v3: Minimal Action Space (1.18.0)

  • v2: No action timer (1.9.0)

  • v1: Breaking changes to entire API (1.4.0)

  • v0: Initial versions release (1.0.0)

Usage

AEC

from pettingzoo.atari import double_dunk_v3

env = double_dunk_v3.env(render_mode="human")
env.reset(seed=42)

for agent in env.agent_iter():
    observation, reward, termination, truncation, info = env.last()

    if termination or truncation:
        action = None
    else:
        # this is where you would insert your policy
        action = env.action_space(agent).sample()

    env.step(action)
env.close()

Parallel

from pettingzoo.atari import double_dunk_v3

env = double_dunk_v3.parallel_env(render_mode="human")
observations, infos = env.reset()

while env.agents:
    # this is where you would insert your policy
    actions = {agent: env.action_space(agent).sample() for agent in env.agents}

    observations, rewards, terminations, truncations, infos = env.step(actions)
env.close()

API

class pettingzoo.atari.double_dunk.double_dunk.raw_env(**kwargs)[source]