Connect Four#
This environment is part of the classic environments. Please read that page first for general information.
Import |
|
---|---|
Actions |
Discrete |
Parallel API |
Yes |
Manual Control |
No |
Agents |
|
Agents |
2 |
Action Shape |
(1,) |
Action Values |
Discrete(7) |
Observation Shape |
(6, 7, 2) |
Observation Values |
[0,1] |
Connect Four is a 2-player turn based game, where players must connect four of their tokens vertically, horizontally or diagonally. The players drop their respective token in a column of a standing grid, where each token will fall until it reaches the bottom of the column or reaches an existing token. Players cannot place a token in a full column, and the game ends when either a player has made a sequence of 4 tokens, or when all 7 columns have been filled.
Observation Space#
The observation is a dictionary which contains an 'observation'
element which is the usual RL observation described below, and an 'action_mask'
which holds the legal moves, described in the Legal Actions Mask section.
The main observation space is 2 planes of a 6x7 grid. Each plane represents a specific agent’s tokens, and each location in the grid represents the placement of the corresponding agent’s token. 1 indicates that the agent has a token placed in that cell, and 0 indicates they do not have a token in that cell. A 0 means that either the cell is empty, or the other agent has a token in that cell.
Legal Actions Mask#
The legal moves available to the current agent are found in the action_mask
element of the dictionary observation. The action_mask
is a binary vector where each index of the vector represents whether the action is legal or not. The action_mask
will be all zeros for any agent except the one
whose turn it is. Taking an illegal move ends the game with a reward of -1 for the illegally moving agent and a reward of 0 for all other agents.
Action Space#
The action space is the set of integers from 0 to 6 (inclusive), where the action represents which column a token should be dropped in.
Rewards#
If an agent successfully connects four of their tokens, they will be rewarded 1 point. At the same time, the opponent agent will be awarded -1 points. If the game ends in a draw, both players are rewarded 0.
Version History#
v3: Fixed bug in arbitrary calls to observe() (1.8.0)
v2: Legal action mask in observation replaced illegal move list in infos (1.5.0)
v1: Bumped version of all environments due to adoption of new agent iteration scheme where all agents are iterated over after they are done (1.4.0)
v0: Initial versions release (1.0.0)
Usage#
AEC#
from pettingzoo.classic import connect_four_v3
env = connect_four_v3.env(render_mode="human")
env.reset(seed=42)
for agent in env.agent_iter():
observation, reward, termination, truncation, info = env.last()
if termination or truncation:
action = None
else:
mask = observation["action_mask"]
# this is where you would insert your policy
action = env.action_space(agent).sample(mask)
env.step(action)
env.close()
API#
- class pettingzoo.classic.connect_four.connect_four.raw_env(render_mode: str | None = None, screen_scaling: int = 9)[source]#
- action_space(agent)[source]#
Takes in agent and returns the action space for that agent.
MUST return the same value for the same agent name
Default implementation is to return the action_spaces dict
- close()[source]#
Closes any resources that should be released.
Closes the rendering window, subprocesses, network connections, or any other resources that should be released.
- observation_space(agent)[source]#
Takes in agent and returns the observation space for that agent.
MUST return the same value for the same agent name
Default implementation is to return the observation_spaces dict
- observe(agent)[source]#
Returns the observation an agent currently can make.
last() calls this function.
- render()[source]#
Renders the environment as specified by self.render_mode.
Render mode can be human to display a window. Other render modes in the default environments are ‘rgb_array’ which returns a numpy array and is supported by all environments outside of classic, and ‘ansi’ which returns the strings printed (specific to classic environments).