Space War#

../../../_images/atari_space_war.gif

This environment is part of the Atari environments. Please read that page first for general information.

Import

from pettingzoo.atari import space_war_v2

Actions

Discrete

Parallel API

Yes

Manual Control

No

Agents

agents= ['first_0', 'second_0']

Agents

2

Action Shape

(1,)

Action Values

[0,17]

Observation Shape

(250, 160, 3)

Observation Values

(0,255)

Space war is an competitive game where prediction and positioning are key.

The players move around the map. When your opponent is hit by your bullet, you score a point. The game is similar to combat, but with a more advanced physics system where acceleration and momentum need to be taken into account.

Whenever you score a point, you are rewarded +1 and your opponent is penalized -1.

Official space war manual

Environment parameters#

Environment parameters are common to all Atari environments and are described in the base Atari documentation .

Action Space#

In any given turn, an agent can choose from one of 18 actions.

Action

Behavior

0

No operation

1

Fire

2

Move up

3

Move right

4

Move left

5

Move down

6

Move upright

7

Move upleft

8

Move downright

9

Move downleft

10

Fire up

11

Fire right

12

Fire left

13

Fire down

14

Fire upright

15

Fire upleft

16

Fire downright

17

Fire downleft

Version History#

  • v2: Minimal Action Space (1.18.0)

  • v1: Breaking changes to entire API (1.4.0)

  • v0: Initial versions release (1.0.0)

Usage#

AEC#

from pettingzoo.atari import space_war_v2

env = space_war_v2.env(render_mode="human")
env.reset(seed=42)

for agent in env.agent_iter():
    observation, reward, termination, truncation, info = env.last()

    if termination or truncation:
        action = None
    else:
        # this is where you would insert your policy
        action = env.action_space(agent).sample()

    env.step(action)
env.close()

Parallel#

from pettingzoo.atari import space_war_v2

env = space_war_v2.parallel_env(render_mode="human")
observations, infos = env.reset()

while env.agents:
    # this is where you would insert your policy
    actions = {agent: env.action_space(agent).sample() for agent in env.agents}

    observations, rewards, terminations, truncations, infos = env.step(actions)
env.close()

API#

class pettingzoo.atari.space_war.space_war.raw_env(**kwargs)[source]#