Double Dunk#
This environment is part of the Atari environments. Please read that page first for general information.
Import  | 
  | 
|---|---|
Actions  | 
Discrete  | 
Parallel API  | 
Yes  | 
Manual Control  | 
No  | 
Agents  | 
agents= [‘first_0’, ‘second_0’]  | 
Agents  | 
2  | 
Action Shape  | 
(1,)  | 
Action Values  | 
[0,17]  | 
Observation Shape  | 
(210, 160, 3)  | 
Observation Values  | 
(0,255)  | 
An adversarial game that combines control and precise selection.
The game has two stages: selection and play. Selection can be difficult because you have to hold the same action for a few steps and then take the 0 action. Strategy choice is timed: if a player does not select any action after 2 seconds (120 frames) then the player is rewarded -1, and the timer resets. This prevents one player from indefinitely stalling the game, but also means it is no longer a purely zero sum game.
Once play begins, each team has two players. You only control one at a time, and and which one you control depends on the selected play. Scoring should be familiar to basketball fans (2-3 points per successful shot).
Environment parameters#
Environment parameters are common to all Atari environments and are described in the base Atari documentation .
Action Space#
In any given turn, an agent can choose from one of 18 actions.
Action  | 
Behavior  | 
|---|---|
0  | 
No operation  | 
1  | 
Fire  | 
2  | 
Move up  | 
3  | 
Move right  | 
4  | 
Move left  | 
5  | 
Move down  | 
6  | 
Move upright  | 
7  | 
Move upleft  | 
8  | 
Move downright  | 
9  | 
Move downleft  | 
10  | 
Fire up  | 
11  | 
Fire right  | 
12  | 
Fire left  | 
13  | 
Fire down  | 
14  | 
Fire upright  | 
15  | 
Fire upleft  | 
16  | 
Fire downright  | 
17  | 
Fire downleft  | 
Version History#
v3: Minimal Action Space (1.18.0)
v2: No action timer (1.9.0)
v1: Breaking changes to entire API (1.4.0)
v0: Initial versions release (1.0.0)
Usage#
AEC#
from pettingzoo.atari import double_dunk_v3
env = double_dunk_v3.env(render_mode="human")
env.reset(seed=42)
for agent in env.agent_iter():
    observation, reward, termination, truncation, info = env.last()
    if termination or truncation:
        action = None
    else:
        # this is where you would insert your policy
        action = env.action_space(agent).sample()
    env.step(action)
env.close()
Parallel#
from pettingzoo.atari import double_dunk_v3
env = double_dunk_v3.parallel_env(render_mode="human")
observations, infos = env.reset()
while env.agents:
    # this is where you would insert your policy
    actions = {agent: env.action_space(agent).sample() for agent in env.agents}
    observations, rewards, terminations, truncations, infos = env.step(actions)
env.close()